> For the complete documentation index, see [llms.txt](https://loadout.gitbook.io/product-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://loadout.gitbook.io/product-docs/for-developers/getting-started.md).

# Getting Started

Loadout is built to solve one thing for developers: runway.

You have a game. You need capital to finish it. Publishers want control. VCs want equity. Kickstarter is hit-or-miss. Loadout gives you another option: launch a token, let the market fund you.

### Is Loadout Right for Your Studio?

Loadout works best for teams that have:

* A playable demo people can try
* Clear design documentation
* A real team with backgrounds you can show
* A realistic development roadmap
* Plans to regularly ship updates and communicate with the community

Loadout probably isn't for you if:

* You only have a concept with no demo
* You want to raise money and then go silent
* You’re uncomfortable with public transparency and accountability

### The Basic Flow

1. **Create your project page** — Demo, docs, team, roadmap, use of funds
2. **Configure your token** — Choose launch type, allocations, lockups
3. **Launch** — Trading starts immediately
4. **Earn treasury funds** — 4% of every trade flows to your project
5. **Ship updates** — Market reprices as you deliver
6. **Graduate** — Hit 60 SOL in the bonding curve and unlock deeper liquidity
7. **Keep building** — Treasury keeps growing, game keeps shipping

### What You'll Need

#### Required

* Playable demo (hosted or downloadable)
* Game Design Document (GDD)
* Team information and backgrounds
* Development roadmap
* Use of funds plan
* Solana wallet (for treasury)

#### Recommended

* Trailer or gameplay video
* High-quality screenshots and artwork
* Active Discord or community channel
* Dedicated project social accounts (especially X/Twitter)
* Previous work or portfolio links

### Cost

Launching on Loadout is **completely free**.\
There are no listing fees or upfront costs.

Loadout only earns revenue through the 1% protocol fee on trades. This means you only pay when your project is generating trading activity — and when you’re also getting funded.

### Time to Launch

If you have your materials ready, you can launch in under an hour.

Most of the time is spent preparing a strong project page (demo, docs, visuals, and roadmap). The actual token creation and launch is quick.

### What Happens After Launch

Trading begins immediately. The market sets the price from the first trade.

Your main responsibilities after launch are:

* Ship regular updates and improvements
* Communicate transparently with your community
* Use treasury funds responsibly and show progress
* Keep building the game

Projects that consistently ship and engage their community tend to attract more attention, trading volume, and funding. Projects that go quiet usually fade.
